Category: innovation

  • Quantum Computing education platform

    An exciting new project hat is just wrapping up. More to report soon!

  • Westfund + app

    Westfund + app

    Gaps in health care across regional Australia are an ongoing concern for communities. Deepend was engaged to research into people’s experiences and then to develop a new digital product that aims to help the health fund’s members access and navigate health care.

    Following our insights gathered in the research phase, we helped the client prioritise their ideas and develop a product direction. From a variety of proposals they chose the idea of a preventative health app. Once the product direction was established, we designed the app from first principles to launch, scheduled for May 1, 2025.

    Leading product design, I was instrumental in planning and delivering research, journey mapping, identifying possible future products.
    Once the product to be designed was decided, I was responsible for creating personalised product logic, co-creating features and delivering complete experience design.

    Phase 1: Research & Innovation

    Members interviewed

    Exploring health journey experiences

    Stakeholder workshops

    Close collaboration from context to ideation

    80+

    From the immediately actionable to never heard

    Product directions

    Evaluated and prioritised using R. I. C. E. framework

    Example of research delivered for Westfund + app

    Over 2 months of research, from category desktop research over stakeholder context to in-depth interviews with identified member cohorts, we investigated the health care experience of regional Australians.

    Journey mapping

    We mapped their journeys, with special consideration to showing how key opportunities arise from experience. Finalised maps are now proudly displayed at client offices.

    The final journey map file as printed and displayed at the Westfund head office
    Product directions created for the Westfund app

    From insights to features

    From the many opportunities we identified, we generated 6 product ideas that were refined in co-creation with the client.

    Phase 2: Product Design

    We moved from developing a digital product strategy and early ideation to MVP product design. The idea the client decided to develop is centered around encouraging health fund members to stay on track with important health checks and taking up wellbeing programs that are part of their plan. In future phases the product will also allow bookings for health checks and earning rewards.

    Co-creation

    We ran a series of flexible co-creation workshops with the client team to guide them through decision-making for app features and business rules.

    Cocreating the content for the Westfund app
    UX design example for Westfund + app

    Experience design

    I then wireframed all parts of the product so that the client team could quickly write copy and decide on content hierarchy.

    Personalisation rules

    Designing a system of rules for what content will be offered to which user set, based on their answers in an online health questionnaire.

    Example of Westfund + questionnaire content rules

    Sneak preview of the final product design

    Example of original UI design for Westfund + app
  • ReachOut PeerChat

    Young people’s mental health and wellbeing is a major concern with almost 40% of 16–24 years old experiencing mental health struggles over the course of a year. Around a third of these young people have not sought professional support. There are numerous systemic barriers that result in an urgent, unmet need for early intervention and youth-centred services for around 1 million young Australians.

    PEERCHAT PARTICIPANT FEEDBACK

     A Young man sending a text message from his home

    Working hand in hand with online mental health service ReachOut, Steve Sullivan from How to Impact and myself conducted research into the specific support needs of young people with mental health struggles over a 12-week period. We then developed design guardrails for possible service models, ensuring the creation of a relevant and useful service.

    3 targeted co-design sessions and 2 online service experiments found that what young people needed most was for someone to listen and validate their struggles. One-on-one online chat with a trained peer emerged as their preferred method.

    PeerChat Innovation Research by Eli Brassé and Steven Sullivan

    Over 7 weeks of innovation focused codesign sprints, we uncovered young people’s support needs for a mental health service design that improves emotional wellbeing.

    We codesigned a peer worker service model, involved the peer community in testing and service pilots, and created operational procedures. Steven was the lead on this part of the project.

    PeerChat Service Design by Eli Brassé and Steven Sullivan

    Once the service model was uncovered, I created a blueprint and led the ReachOut team through a codesign process towards an ideal product design. The user experience was, again, tested extensively with young people, and I collaborated with the ReachOut tech team to create final designs that were effective for them to build. Deepend’s Jackie-Lee Hughes contributed to the User Interface design.

    PeerChat Use Cases by Eli Brassé and Steven Sullivan

    From our co-created design vision and guardrails, we developed three distinct use cases that our service model answers.

    Through prototype-based codesign techniques, we progressively evolved a design with a booking system, onboarding and chat that answer to specific support needs.

    PeerChat Product Design by Eli Brassé and Steven Sullivan
    PeerChat Interface Design by Eli Brassé and Jackie-Lee Hughes

    Our text chat design includes innovative health focused solutions such as the ability to hide previous messages from view to avoid re-triggering and the ‘I’m thinking’ button that gives support seekers time while ensuring supporters are informed that everything is okay.

    PeerChat Interface Design by Eli Brassé and Jackie-Lee Hughes

    To ensure that users’ emotional wellbeing is enhanced, we augmented the main chat functions with a variety of innovative designed interventions, such as this calming onboarding interaction that reduces anxiety on starting the support chat.

    Results

    PeerChat helps hundreds of young Australians each year to overcome systemic mental health support barriers when they need it most.

    In the first six months and over 1,000 chats, young people reported a 73% improvement in wellbeing and gave the service an 8.2 out of 10 star rating.

    PeerChat can reduce distress, increase mental health knowledge, and positively influence the way young people feel about themselves and others. It enhances the wellbeing of young people through connection, understanding, and hope. Its digital, anonymous, and one-on-one nature improves accessibility for our most vulnerable communities. Importantly, it’s an exemplar for the value of people with lived experience to co-produce and deliver safe services that are highly personal while being relevant and inclusive for the diverse nature of humanity.

    Good Design Award Gold Winner 2023

    Good Design Awards

    Service Design

    Gold Winner

    Good Design Award Winner 2023

    Good Design Awards

    Social Impact

    Winner

    Good Design Award Winner 2023

    Good Design Awards

    Digital Design – Apps & Software

    Winner

    Designers Australia Awards 2023

    Designers Australia Awards

    Interact

    Category Winner